Sonic-charge Microtonic User Manual Page 14

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Equalizer Gain
Range: -40db to +40db
Default: 0db
The equalizer gain setting. A negative gain will cut frequencies from the signal
spectrum whereas a positive gain will boost them. When the gain is high, the out-
put level of the channel is automatically attenuated to achieve a more consistent
volume. The width of the peak or dip (i.e. the q value) is fixed and cannot be
changed.
Level
Range: -infinite dB to +10dB
Default: 0dB
This is the output level of the drum patch. When turned down to its minimum the
channel is shut off completely. Zero decibels (the default setting) is consider nor-
mal volume and the maximum of 10 decibels is around three times as loud.
Pan
Range: -100 to +100
Default: 0
The Pan parameter controls the drum patch stereo position within its output pair.
At minimum and maximum setting the patch is panned fully left and right respec-
tively. Microtonic uses a “sine / cosine pan law” which means that the experi-
enced volume remains more or less the same when panning.
Choke
Choices: Off, On
Default: Off
Enable Choke on a drum channel to have it “cut off” other drum channels that
also have choke enabled. Useful for making the closed hi-hat sound mute the
open hi-hat sound for example. Lesser channel numbers will have priority over
higher channel numbers, meaning that if they both try to play at the exact same
time, only the lesser channel number will be heard. If you need to change the pri-
ority order, it is easy to rearrange channels in the Matrix Editor.
Output
Choices: A, B
Default: A
This is where you select the output pair for the channel. Microtonic has two indi-
vidual stereo outputs, A and B, and each drum patch can be routed to either one
of them. This is useful if you want to add external effects to some of the drum
channels but not to all of them. If you feel that two separate outputs are not
enough there is an alternative version of Microtonic which offers eight individual
outputs, one for each drum channel (“MicrotonicVSTMulti” / “MicrotonicAU-
Multi”). And remember, you always have the choice of creating more instances of
Microtonic to attain additional outputs.
Oscillator Section
The oscillator produces a steady or pitch-modulated tone. The oscillator features
three different waveforms and typically provides the tonal quality and the pitch of a
drum sound. For example, a low-frequency tone with a quick drop in pitch is often
used to synthesize bass drums. A higher frequency setting and a slower drop in fre-
quency can simulate the sound of a tuned drum like a tom. Other types of modula-
tions can be used to create a vast variety of sounds.
14! ! © 2013 NuEdge Development
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