Sonic-charge Microtonic User Manual Page 13

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Edit All
When Edit All is enabled, turning any knob and dragging any fader will adjust all un-
muted drum channels simultaneously. For example, if you turn Distort up 10% then
the Distort amount of all (un-muted) channels will be increased by 10%. If you are
recording automation in your host, Microtonic will write parameter automation for all
affected channels.
Mixing Section
The mixing section is the leftmost group and the final stage in the audio processing
chain. It mixes the oscillator and the noise generator together and optionally distorts
and equalizes the channel. After this stage the audio from the various channels are
mixed and sent to the host.
Oscillator / Noise Mix
Range: 0/100 to 100/0
Default: 50/50
Oscillator / Noise Mix controls the mix of oscillator versus noise. At the far left
setting (100/0) only the oscillator is heard and at the far right (0/100) only the
noise. At the middle (50/50) the volumes are balanced so that the oscillator and
noise sources are mixed with equal power.
Equalizer Frequency
Range: 20Hz to 20 000Hz (20kHz)
Default: 632.46Hz
This is the equalizer frequency setting. Use the equalizer to either boost or cut
frequencies in the signal spectrum. The equalizing is applied after the distortion.
Proper use of the equalizer plays an important part in achieving a professional
sound. You can use the equalizer to boost the bass frequencies of bass drum
sounds or to make the high-end frequencies of hi-hats sound crispy and sharp.
Negative equalizer gain can be used to create notch effects such as the typical
loudness curve (where the middle range is attenuated and bass and treble is
boosted). Sweeping the frequency using parameter automation usually creates a
cool effect.
Distortion Amount
Range: 0 to 100
Default: 0
This parameter controls the amount of distortion. Zero = no distortion (100% lin-
ear), 100 = complete and utter destruction. The distortion unit is specifically de-
signed to be useful for creating powerful drum sounds. At very low settings, it
softly shapes the signal, adding both odd and even harmonics, which creates a
warm and thick sound. At higher settings, the distortion turns more into an over-
drive effect, creating a harder sound. The distortion unit is the only part of Micro-
tonic that has not been specifically designed to prevent “aliasing” artifacts on
high-frequency material. There are two reasons for this: first, to be perfectly “alias
free” the distortion would require very much CPU-power. Secondly, “aliasing” can
be cool and since everything else in Microtonic is virtually “alias free”, this is a
good place to give the user the choice. (A word of caution here: the amount and
the character of “aliasing” will be different when running in different sample rates.)
! © 2013 NuEdge Development! 13
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